#ifndef TEXTURE_H
#define TEXTURE_H

#include"Color.h"


class Texture
{
public:
	Texture();
	~Texture();

	void LoadTexture(const char* path);
	Color Sample(float u, float v);

	float Clamp(float min, float max, float value);

	
private:
	int width, height;
	Color texture[1024][1024];
};






#endif // !TEXTURE_H

